![]() ![]() ![]() This last week has been insane! We went from our tiny closed alpha of ~20 people online at a time, to over 10000 concurrent users across 1000 active servers in just 7 days. Hurtworld Dev Update #15: Post Launch RecapDECEMBER 12 - SPENCERSpencer Fixed k_EAuthSessionResponseAuthTicketInvalidAlreadyUsed being returned by steam after spamming connect.Mele weapons can not attack over restricted range and attack speed.If you see anyone cheating, please report them via reddit and we will ban them from all servers. This patch also adds a much needed global banlist. This is not the final solution but should heavily reduce the impact of cheats until I finish my security refactor and add EAC later this week. This patch is the first part of a series to address the cheats that have appeared over the weekend. Made door colliders thicker to prevent people glitching through themįixed the ability to place ownership stakes inside rocksįixed AuthTicketAlreadyUsed again (hopefully properly this time) This shows how long since wipe, and if scheduled, how long until wipe.įixed some performance issues related to shitloads of drills eventually killing server FPS If you open the browser you'll notice the wipe schedule column. This update includes Easy Anti Cheat and includes better server browser information about wipes. Hopefully we can get the new servers up this week which should greatly increase our capacity and stability.įixed wipe schedules wiping before neededįixed full servers reporting over max players to steamįixed the command line arguments being passed to the gameįixed interaction colliders on doors being glitchy We know there aren't enough official servers, and they go down too often. Official serversWe have placed orders for new dedicated hardware worldwide. Hurtworld is an open world, survival FPS/TPS ![]()
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